Monday, April 22, 2024

Old Tower Ruin | Environment Project | Week 3 Review

 Unreal Engine





References

Asset Breakdown 

  • Tower Ruin | Main Tower - Broken Pieces (Stacked, Scattered Floor, Rubble)
  • Variations of Rocks 3-4 
  • Variations of plants/foliage - Vines, Ferns, Bushes, Moss, Grass

Week 3

  • Game Res - Cleanup
  • UV'ing + Game Res for all 
  • Texturing All Assets
  • Set Dress Level - Bringing Game Res models into UE 5 and Foliage Pass (Original Plan to use SpeedTree. Falling back to Quixel Megascans due to time constraints. IF caught up by the end of the week will resume)
  • Final Lighting Pass 
  • Final Rendering

Monday, April 15, 2024

Old Tower Ruin | Environment Project | Week 2 Review

 References


Asset Breakdown 

  • Tower Ruin | Main Tower - Broken Pieces (Stacked, Scattered Floor, Rubble)
  • Variations of Rocks 3-4 
  • Variations of plants/foliage - Vines, Ferns, Bushes, Moss, Grass

Week 2 -

  • Sculpting and High Poly for Ruin 
  • Create High Poly Sculpt for Rocks + debris
  • Create/Add Foliage (Original Plan to use SpeedTree. Falling back to Quixel Megascans due to time constraints. IF caught up by the end of the week will work on)

ZBrush - Old Tower Ruins


Rocks (4 Variations) 





Next Week - Final Week

Week 3

  • Game Res - Cleanup
  • UV'ing + Game Res for all 
  • Texturing All Assets
  • Set Dress Level - Bringing Game Res models into UE 5 and Foliage Pass (Original Plan to use SpeedTree. Falling back to Quixel Megascans due to time constraints. IF caught up by the end of the week will resume)
  • Final Lighting Pass 
  • Final Rendering

Projecting Out Past Graduation - Artist Roadmap

Questions:


1. If you could project out past graduation, what is your overall career goal? 

  • I am projecting myself to either work in an AAA game studio, or reach beyond the world of video games and move into the film industries. As an environment artist, the work process is required for both parties and would be a good opportunity to experience either. 
2. If you could project out into starting your career, what sounds the most appealing to you? 

  • I see myself as an Environment Artist, while having a second focus on Lighting. I love to work with both vegetation and architecture for outdoor scenes, especially using cinematic shots. I have primarily worked in realism and try to focus on cinematic shots for my art style, but I am hoping to also expand and learn more about stylized art so I can be more versed in the two. 
3. What are some of the top companies that you are interested in working for? 

  • 1|Electronic Arts (Tiburon), 2|Iron Galaxy, 3|Bethesda, Xbox, and PlayStation.
  • My top choices for choosing the companies, I strongly would wish to work remotely at first, to be closer to family and to save up money to later move closer to the studio. I would be okay with moving later.
Top 10 Artists
  • 1| Keltic Vermeersch
  • 2| Jonathan Gregory Brick 
  • 3| Elias Tsirides
  • Cecil Powell
  • John Teodoro
  • Nate Rulli
  • Maria Ye 
  • Jonathan Gregory Brick 
  • Peyton Varnev
  • Andrew Finch

Top 10 Artists - Extended Artist Roadmap

 


Sunday, April 14, 2024

Personal Studies

 Things to study 

1: Modular Kits - Trim Sheets

2: Vegetation - Learning to make foliage through SpeedTree 


Monday, April 8, 2024

Old Tower Ruin | Environment Project | Week 1 Review


Week 1

  • Set up level in Unreal Engine for early Blocking - Rough Blockout (Early Staging, Cinematic Shot Placements, B-Roll Ideas)
  • Blockout of entire scene in Maya - Low Res Topology
  • Blockout of all the details for the Ruin - Including broken pieces, rough blockout of rocks.(Rocks will be sculpted during 2nd week in ZBrush, while broken pieces will be added also during 2nd week)
  • Get the meshes ready for sculpting
  • First pass of lighting in Unreal

 Maya Render's 




 Unreal Engine Blocking + Lighting Tests with Dynamic (No Post Processing+)





 Asset Breakdown 
  • Tower Ruin | Main Tower - Broken Pieces (Stacked, Scattered Floor, Rubble)
  • Variations of Rocks 3-4 
  • Variations of plants/foliage - Vines, Ferns, Bushes, Moss, Grass

Week 2

  • Sculpting and High Poly for Ruin 
  • Create High Poly Sculpt for Rocks + debris
  • Double Check Topology
  • UV'ing + Game Res for all
  • Lighting Check in Engine 
  • Create Foliage In SpeedTree (If Time Constraint becomes an issue, then will use backup Megascans from Quixel Bridge) 
  • Start Selecting Shots for Rendering (Finalize placement of Cinematic Shots and Sequencing)

Week 3

  • Texturing All Assets
  • Set Dress Level - Bringing Game Res models into level and Foliage Pass (Backup Megascans from Quixel Bridge)
  • Final Lighting Pass 
  • Rendering 

References 


Old Tower Ruin | Environment Project | Schedule | Final Project

 Reference

 
 Asset Breakdown 
  • Tower Ruin | Main Tower - Broken Pieces (Stacked, Scattered Floor, Rubble)
  • Variations of Rocks 3-4 
  • Variations of plants/foliage - Vines, Ferns, Bushes, Moss, Grass

Week 1

  • Set up level in Unreal Engine for early Blocking - Rough Blockout (Early Staging, Cinematic Shot Placements, B-Roll Ideas)
  • Blockout of entire scene in Maya - Low Res Topology
  • Blockout of all the details for the Ruin - Including broken pieces, rough blockout of rocks.
  • Get the meshes ready for sculpting
  • First pass of lighting in Unreal

Week 2

  • Sculpting and High Poly for Ruin 
  • Create High Poly Sculpt for Rocks - debris
  • Double Check Topology
  • UV'ing + Game Res for all
  • Lighting Check in Engine 
  • Create Foliage In SpeedTree (If Time Constraint becomes an issue, then will use backup Megascans from Quixel Bridge) 
  • Start Selecting Shots for Rendering (Finalize placement of Cinematic Shots and Sequencing)

Week 3

  • Texturing All Assets
  • Set Dress Level - Bringing Game Res models into level and Foliage Pass (Backup Megascans from Quixel Bridge)
  • Final Lighting Pass 
  • Rendering
 
References 

Monday, March 25, 2024

Environmental Art Techniques Part 03

 Unreal Engine 

 


Vertex Material Nodes

Trim Sheet Texture Maps 


Moss Texture Maps